So while he has RE altering his character, we got the other players moving about Heldren. The dwarf character rescinded at the last moment and became an elf (again!) The characters were introduced to the setting. I may have the dwarf "just stopping by because of weird weather he knows something about" The half elf and elf are aware of their relations. He wont even know she's a changeling specifically. This should be an interesting group, the Barbarian doesnt know the witch and he are related (yet) hates witches because witches killed his family. I haven't figured out why the dwarf is in heldren yet. The half elf is related (like before) to the elf and the human (elf and half elf have same mother, human, half elf and changeling all have the same father.who I'm thinking of making Padya's Husband who is now dead.) Human is taking northern ancestry and vigilante witch hunterĬhangeling is taking warded against witchery The Dwarf has blood of giants (and has literally almost completely switched out all common dwarf traits with other ones in ARG.he doesnt even have dark vision!)Ĭatfolk is taking northern ancestry and won't start with the group, she has actually wandered through the portal from Irrisen and become lost when she meets the Players (player cant come to first session) The half elf has the failed Witch apprentice trait Witchbreaker Barbarian (human, took the +2/+2 stats)Ī dwarven Menhir Savant Druid with arctic domain (this person was going to be a snowcaster elf but the alchemist is an elf and he didnt want to be the "other elf", so he switched back to being a dwarf from before) Snowcaster Elf alchemist (going for an archer.need suggestions here as to further level advancement) The 6 players have dialed in their characters one more time! but point buy might be an issue (it's still a monk.) If he's thinking Oliver Queen from "Arrow", maybe then a zen archer. So you'll be familar with the terrain :-)Ĭan['t goi too wrong with an invulnerable rager barbarian (endure elements: cold at 3rd level!)įor the archer, I might suggest something simple, like a fighter archer (extra feats+ heavy armour). I'm was thinking the barbarian is going the superstitous witch breaker route but I dont know much about people of the north my copy is on the way with my hard copy of snows of summer and it's LATE (we live in alaska, which might as well be minsk as far as the USPS is concerned.) This will give us 6 players in an AP which I have never done before, which will be really cool.Īny thoughts on an archer for someone who hasn't played before? The druid will have a bow too (racial for being an elf) So, Now I'm thinking what to make for him? Zen Archer Monk? Ranger? Divine Hunter? Some kind of Inquisitor? I was like how do you know you want to play an archer? you've never played before? who has never played before (as have some of the other players) who has a "thing" for archers. Sure you don't want a team full of sorcerer, but you sure as hell don't want to be the guy playing the Winter Witch or Winter Oracle either. ![]() Really awesome to be a Winter Witch, right. So no real advantage, now cast fire spells and you get a lot of encounters WEAK to your spells, and you can cast resist cold which is available for load of classes at early levels and will protect you for 30 point by level 9. A small resist to cold 5 at level 4, 10 at level 9th ![]() A lot encounters are immune to your themed spells So what do you get "really" as winter witch: I just read the PDF for the first module of the reign of winter AP, more than 50% of the encounter are already immune to cold and weak to fire, that's for 4th level character max, very far from the level 14th required to partially bypass it. Why would you have few defense? I am pretty sure it is quite easy to get Resist Cold, for quite a few classes, as well as endure elements.Īs for bypassing the resist as a Winter Witch, sure you can, by level 9 you can ignore half of the resist and you only partially bypass immunity by level 14. As always strike a balance for a fun party. You wouldn't want an entire team to be winter/cold themed characters, any more than you'd want an entire team of fire sorcerers (because they will have few defenses against the cold opponents). You can still take non-winter themed spells and items to boost your offense. If you're playing a winter themed character just be aware you're building a defensive character, your opponents will be cold themed and thus will be less effective against you as well.
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